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I pitched this game and developed a GDD and prototype with a small team, working as game designer and character modeller / rigger / animator.
In Catalyst, the player controls the 'God of Hunt' who leads followers on an adventure to discover treasure, fight other gods, and generally be awesome.
Play as Yaya, a shapeshifting deity who can take the form of enemies the player defeats, granting him various abilities that interact with the environment to open paths for the player.
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Amassing followers gives Yaya more health and also increases his ranged damage output. However, when he takes damage, the followers are the first to fall, as their livelihoods are connected.
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