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GDD

I pitched this game and developed a GDD and prototype with a small team, working as game designer and character modeller / rigger / animator.

In Catalyst, the player controls the 'God of Hunt' who leads followers on an adventure to discover treasure, fight other gods, and generally be awesome.

Play as Yaya, a shapeshifting deity who can take the form of enemies the player defeats, granting him various abilities that interact with the environment to open paths for the player.

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GDD

Amassing followers gives Yaya more health and also increases his ranged damage output. However, when he takes damage, the followers are the first to fall, as their livelihoods are connected.

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